A charming game of snooping and investigation
Maquisard is a single-player puzzle game that has an unique non-linear investigation gameplay and draws on the visual aesthetics of Wes Anderson's film The Grand Budapest Hotel.
As the lobby boy at a fancy hotel, the player receives clues from the resistance about the identity of a government agent and tries to figure out their identity by snooping on the guests over the course of three days. Players must listen in on conversations, peek into rooms, and observe the guests' habits in order to figure out which guests has all the traits of their target.
An IndieCade 2015 Official Selection: Digital Selects
IndieCade Showcase @ E3
Worked as game designer
with Angela Lee, Julian Hyde, Wyatt Yeong, Kailin Zhu and Andrew Struck-Marcell
from February to May 2015
"If you love the dreamy nostalgia and Easter egg color palettes of Wes Anderson films,Maquisard, will make your twee heart soar." - The Verge
"You get to sneak around carrying a flower stand to duck behind. Oh yes." - Rock Paper Shotgun
"It's a fun and creative role-subversion ." - Boing Boing
Recommened by The New York Times
Interviewed by Kill Screen Daily